UX Competency


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Dear UX candidate,

Thank you for being interested in working with us! In preparation for the interview(s), we would like to know a bit more about your UX design capabilities. At ALTEN we use the competency wheel to define the characteristics of our projects and consultants. This lets us create a well-balanced team and match projects to consultants.

We ask you to adjust the competency wheel on this page to let it show the competencies you currently possess. Additionally, we would like you to choose three competencies which you want to improve.

You can view our definitions of the competencies by selecting the competency. Naturally, we understand that your categories and explanations might differ, or that you have capabilities which are not easily captured in this wheel. You will have the opportunity to clarify and illustrate your competencies during the interview(s).

Would you please send this form as a PDF document to the recruiter when you are done?

We are looking forward to meeting you,

The ALTEN recruitment and UX teams


The UX Competency Wheel of

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Step 1

Adjust the competency wheel to match your expertises. As you can see in de legend, coloring a larger surface means you have more expertise, a smaller surface means less expertise. Hover over the competency names for our definitions.

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  • I have extensive experience with this competency and master it completely
  • I have used this competency in multiple or in larger projects
  • I have used this competency in small projects
  • I have theoretical knowledge of this competency
  • I have heard about this subject
/> /> /> /> "/> Strategy Interaction Design Research Visual Design Implementation Prototyping Value Proposition Defining the business value of the product with respect to the different stakeholders, and finding a suitable business model. Concept development Converting the customer needs and target product specifications into a set of abstract, conceptual designs and potential technological solutions, for instance through storyboards and future-use cases. Vision Setting the goal for the product and/or system design. Defining a focus for the redesign or for creation of a new product. This can include creating a mission statement or a product vision. User Research Researching the characteristics of the user and other stakeholders. This can be achieved through interviews, observations, and co-creation and result in persona descriptions. Market Research Researching the current and future market; and products offered by the company and its competitors. For instance through benchmarking, technology roadmaps and product portfolios. Contextual Research Researching the context of use, such as the conditions under which the product is (expected to be) operated and how this may change over time. For instance through a field study or literature research. Behaviour Define the desired behaviour and usability of the system. This includes designing the menu structure, micro-animations and other interactions the product offers. Information Architecture Mapping the information flow between the user and the product, interacting products or in complex system infrastructures. Designing the structure to capture and communicate this information. User Flow Designing the tasks that the user can perform with the product, and the steps that need to be taken to complete those tasks. These are typically captured in user flow diagrams and detailed scenarios. Data Visualisation Designing visualisations that represent or illustrate larger quantities of data, both static and interactive. These are shown in charts, maps, dashboards, timelines, plots, animations, etc. Graphic Design Designing the appearance of the product, through colour, spacing, images and typography. This can include the creation of icon sets and interactive elements. Specifications Formulating the appearance of the product, in such a way that developers can use it to create the product. Typically, this is documented in a styleguide and specification sheets. Mock-up Creating a low-fidelity prototype aimed at quick iterations of the layout and content. This can be achieved through wireframes and sketches. Interactive Prototype Creating a prototype which can be interacted with, such as a paper prototype, clickable PDF, flash demo, HTML-based prototype and/or using other prototyping tools. Front end development Partially or entirely coding the front-end of the application. This can be performed on a variety of platforms, such as HTML5, CSS, WPF or Java. Hardware Creating the hardware of the product, focusing on physical ergonomics of e.g. buttons, (touch)screens and the enclosure. This can include creating proof-of-concept breadbord solutions. Testing Validating the design and collecting input for improvements, in all stages of development. E.g. through hallway testing, heuristic evaluations, usability tests, A/B-tests and think-aloud tests.  

Step 2

We are interested in your ambitions, and therefore we would like to know which competencies you would like to improve. Please select 3 competenties you like to improve below.

Step 3

We would like your personal details for futher contact. Please fill in your information below.

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Step 4

We want to make you a good offer, and therefore we would like to get an idea of your current working conditions. Please enter your most recent working conditions below.**

* please state the contribution by your employer

**We keep this information in our database. When you don’t want us to keep the information, please contact our Recruitment department.

Step 5

Done? You will have the opportunity to clarify and illustrate your competencies during the interview(s). Now you can print or save the Competency Wheel and personal details as a pdf-document. Select the "print" button to generate a print-friendly document.